Concept art for the Beach Clean-up location. At this location, players would participate in a collaborative beach clean-up game where they would race against the clock and manage collected trash to clean-up the beach.
Hawaii location concept art.
Concept art for the hotel grounds. This area acts as the main hangout location within the game and also holds the client's clothing store where players can purchase in game outfits.
Concept art for the hotel grounds
Concept art for hotel.
Concept art for the hotel lobby and client's clothing store.
Hotel room concept art. This is where the player can change their clothing and advance time to the next day.
Apartment concept art. This is the location where the player begins the game. They play a packing mini game and choose their vacation destination.
Snorkeling excursion concept art. In this location players would swim through underwater caverns and a sunken ship while on a scavenger hunt for sea creatures and artifacts.
Concept art for the hotel buffet. In this location the players would earn points in a stacking and balancing mini game where they get as much food, with a good variety, as possible and get it back to their table.
The original pool area concept. Here players would participate in a "simon says" like water aerobics game. The space was cut and merged into the hotel grounds.
Original and unused concept for the hotel.
Beach area map build out and set dressing by Austin Bragger, Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo. All 3D models and textures by Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo.
Hotel and grounds map build out and set dressing by Austin Bragger, Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo. All 3D models and textures by Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo.
VIP cabana area.
Excursion booth for the snorkeling mini game.
Excursion booth for the beach clean-up mini game.
Seafood cabana.
Fruit Stall.
Food Stall.
Drink Stand.
Food court area.
Pool and shaved ice cabana.
Hotel lobby and client store map build out and set dressing by Austin Bragger, Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo. All 3D models and textures by Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo.
Clothing store.
Hotel room map build out and set dressing by Austin Bragger, Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo. All 3D models and textures by Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo.
Hotel room at night.
Apartment map build out and set dressing by Austin Bragger, Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo. All 3D models and textures by Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo.
Snorkeling space map build out by Austin Bragger, Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo. All 3D models and textures by Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo. Visual effects by Alejandro Barajas.
Concept Art and Set Dressing
I worked as the Art/Creative Director and Concept Artist on an unreleased fashion project in Roblox. All 2D concept art was created by me. I also worked with Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo on set dressing and obstacle course designs. All models and textures created by Pace Mendoza, Natalia Cabalceta, and Ryan Hearse Woo. Level lighting created by Natalia Cabalceta. Visual effects created by Alejandro Barajas. This project was contract work for a large fashion brand. The player was meant to be going on a vacation to Hawaii where they would hang out with friends and play various mini games.