While I am primarily a 2D artist, I enjoy dabbling in 3D art when I have the time. The loot box began as an original concept that I took through the entire 3D art pipeline. I began concepting the box, creating a high res model, retopologizing the model, UV unwrapping it, texture baking it, and creating all materials from scratch. All modeling was done using Maya 3D and texturing was done using Adobe Substance Painter.